Saiyomi

As much a mystery to herself as anyone else

Description:
Dawn Caste
Saiyomi

4
Conditioning
3
Dexterity
4
Reflexes
2
Charisma
2
Manipulation
4
Appearance
3
Perception
2
Intelligence
3
Wits
3
ESSENCE
0
0
14
Personal
Spent
Committed
Total
0
19
30
Peripheral
Spent
Committed
Total
0
10
Overdrive
Spent
Committed
Total
3/5
Willpower
1
Compassion
2
Temperance
2
Conviction
4
Valor
Mental Defense +2
Presence
0
Integrity
2
Perform
2
Bureaucracy
0
Physical Defense +2
Melee*
5
Resistance
2
Dodge**
3
Athletics
1
5
6L
8(7)
Javelin (x2) +0D
Speed
Damage
Acc

Tags: 2, L(5), Mount, R, Thr
5
7L
10
Short Spear +1D
Speed
Damage
Acc

Tags: Orichalcum, R, Thr
5
12L
8
Axe/Hatchet +0D
Speed
Damage
Acc

Tags: Orichalcum, T (Range:10)
6
6B
7
Target Shield +2D
Speed
Damage
Acc

Tags: M, Shield
6
4B
7
Clinch +0D
Speed
Damage
Acc

Tags: C, N, P
5
4B
7
Kick +0D
Speed
Damage
Acc

Tags: N
5
4B
8
Punch +0D
Speed
Damage
Acc

Tags: N
1
0
4/2
Orichalcum Chain
Fatg
Pen
B/L

Hardness: 1/1
Common Rolls
5

Initiative


X
Insert Skill

X
Insert Skill

X
Insert Skill


3
Animal Ken (Favored)
S: River Drakes, Horses
1
Archery (Dawn)
2
Athletics (Favored)
S: Swimming
2
Awareness
S: Detect Ambush
0
Bureaucracy
0
Craft
3
Dodge (Favored)
S: Onboard Ships, In heavy rain/storms
2
Integrity
S: Resist brainwashing
2
Investigation
S: Pirated Goods
0
Larceny
2
Linguistics (Favored)
High Realm, Seatongue, Old Realm
0
Lore
1
Martial Arts (Dawn)
0
Medicine
5
Melee (Dawn)
S: Swords, Hammers, Shields, Axes, M: Spears
0
Occult
2
Performance
S: Inspire (combat action)
0
Presence
2
Resistance
S: Poisons
3
Sail/Pilot
S: Triremes, Ship pursuit
0
Socialize
0
Stealth
3
Survival
S: Navigation by stars, Tracking blood
2
Thrown (Dawn)
S: Spears
3
War (Dawn)
S: Naval combat, Ambushing
Anima Banner
By spending five motes of Essence (or automatically after spending 11+ peripheral motes, the character may appear glorious and terrifying until the end of the scene (or until she decides to let the effect dissipate).
  • Fear Aura, unnatural Emotion Effect
  • 5 Willpower to ignore for scene.
  • -1 external penalty to attack or oppose her (socially or physically)
  • Increase difficulty to coordinate attacks by 2.
  • Increases DVs by 2.
  • Mass combat unit is forced to check for rout, suffer -2 external penalty to roll.
  • Immune to all fear-based Emotion effects while anima is active.

R1/2
Inst
1m/d
First Melee Excellency
Type
Dur
Cost
Keywords: C-OK
Effect: This Excellency allows the Exalt to add dice to a Melee roll.
R1
Inst
3m
One Weapon, Two Blows
Type
Dur
Cost
Keywords: C-OK, Martial
Effect: Repeat steps 7-10 when resolving the damage for this Charm, effectively damaging the opponent twice.
S
Inst
3m
Peony Blossom Attack
Type
Dur
Cost
Keywords: C-OK, Mirror, Obvious
Effect: The Solar makes a standard Melee attack at his full dice pool, and applies it to all enemies within three yards; each target resolves defense and damage separately.
P
P
Elegant Dance of Bow and Blade
Type
Dur
Cost
Keywords: Mirror
Effect: The Solar may reflexively change which weapon he has readied without the need of a miscellaneous Draw/Ready Weapon action. For example, the Lawgiver could hurl a readied throwing knife into one opponent, reflexively ready his bow, shoot a second opponent, and then pay one mote to reflexively switch to a slashing sword to finish off a third opponent, all in the span of a single flurry. Each shift per action after the first costs one mote.
P
P
1W
Soul Fire Resurgence
Type
Dur
Cost
Keywords: Dawn, Native
Effect: The Law giver may pay one Willpower to roll (Valor) dice, healing a number of health levels equal to the successes on the roll. A Lawgiver using this Charm reverses even the most grievous of wounds, canceling them out by denying their existence through force of will. This Charm’s Virtue roll may not be enhanced by other Charms or magic; Virtues enhanced by Epic Zeal of (Virtue) are never applicable for this Charm’s effects.
P
P
Essence Gathering Temper
Type
Dur
Cost
Keywords: Dawn, Native, Overdrive
Effect: This Charm grants the character an additional ten-mote peripheral Essence Pool in accordance with the Overdrive Keyword. Whenever the Lawgiver is injured, she gains motes which are used to refill this pool: one mote for being struck by an attack without taking damage, two motes per point of bashing damage, or three motes per point of lethal or aggravated damage suffered.
P
P
Reed in the Wind
Type
Dur
Cost
Keywords: None
Effect: Whenever the Lawgiver uses his Dodge DV to avoid a physical attack, he adds a bonus equal to half the attacker’s Essence, rounded up. This bonus counts as dice added by a Charm.
Supp
Inst
1m
Hungry Tiger Technique
Type
Dur
Cost
Keywords: C-OK
Effect: On Melee-based attack, count extra successes on attack roll twice for the purposes of determining raw damage.
Supp
Inst
1m/d
Fire and Stones Strike
Type
Dur
Cost
Keywords: C-OK
Effect: Exalt spends up to (STR) motes and makes Melee-based attack. If the attack hits, this charm adds one die to the post-soak damage for each mote spent.
R1/2
Sc
3m
Friendship with Animals Approach
Type
Dur
Cost
Keywords: C-OK
Effect: This Charm prevents animals from attacking the Chosen, unless provoked, and allows the Exalt to communicate with them. This Charm may even be activated when the character is inactive.
P
P
Ox Body Technique
Type
Dur
Cost
Keywords: Stackable
Effect: Additional health levels: One -1 health level and two -2 health levels
R2
Inst
3m
Sagacious Reading of Intent
Type
Dur
Cost
Keywords: C-OK, Social
Effect: This Charm identifies the motivation behind a given statement that the Exalt reads or hears—a one-sentence summary of what the person making that statement hopes to gain. If the Exalt invokes this Charm to defend against a social attack and the attacker’s purpose is fundamentally hostile to the Exalt or the Exalt’s Motivation, this Charm perfectly negates the attack.
0
Experience
3 – 6/10/12
4 – 6/17/12, pre-game catch up
1 – Character Sheet
4 – 6/24/12
-2 – Athletics 2, Linguistics 2
5 – 7/1/12
5 – 7/8/12
-15 – Melee 5, Fire and Stones Strike, Hungry Tiger Technique
5 – 7/16/12
-10 – Familiar 4, Ox-Body Technique, Sagacious Reading of Intent
DESCRIPTION

She is about 5’7 and rather lovely in a completely alien sort of way. She has long, green curling hair which is bisected by and obscures a fin which begins at her widow’s peak and runs down her back. Her face is framed by blue and green scales and a short ridge of fins along her jaw and ears which hide her gills. Her body is covered with blue and green scales except for the front of her torso and down the insides of her limbs. Her hands and feet have claws and slight webbing. She has a long, muscular and finned tail.

Flaws

  • Affected as Creature of Darkness.
    (Infernals p64)

  • Fish scales:
    (Core p288)

  • Tail (Pox):
    (Cor p288)

  • Gills (Affliction): Amphibious
    Core p299)

Bio:
Artifacts, Manse/Hearthstones, Backgrounds, etc…

X
Artifact
Description
X
Manse/Hearthstone
Description
4
Familiar: River Drake
Con 9 – Perc 3
Agi 5 – Int 2
Ref 6 – Wits 3
Willpower 3
Health
0 – [ ][ ][ ]
-1 – [ ][ ][ ]
-2 – [ ][ ][ ]
-4 – [ ][ ]
Incap – [ ]

Attacks
Bite: Speed 5, Accuracy 5, Damage 9L
Claw: Speed 4, Accuracy 5, Damage 6L
Abilities
Athletics 3, Awareness 3, Dodge 2, Integrity 2, Martial Arts 3, Presence 4, Resitance 4, Stealth 2 (Swimming +3), Survival 3
Health
Reflexes (6)
Blocking
– Parry (martial arts) 3
– Endure (resitatance) 4
Elude
– Evasise (dodge) 3
– Overpower (athletics) 3


Major Intimacies
The memory of Zephyr
Minor Intimacies
Water Drake familiar
Regaining memories of her life
Positive: Ceson, Blood Over Waves, Olea
Negative: Silver Prince, Yojimbo
Nellens Kahari – Brother
Motivation
Avenge the death(s) of Zephyr (Tanakaa) (Defeat the Silver Prince and the Yojimbo)


Virtue Flaw: Rejection of Violence
Virtue: Valor
Condition: The character kills someone who could not effectively defend himself. (note: in the case of patheticly skilled extras, for sanity’s sake this is only inflicted once per scene)
Partial Control: The character still attempts to flee combat, but can defend himself at full and can even fight back. However, he must inflict only bashing damage, even if it means having to switch to another weapon or forsake it entirely. (such as if his main weapon is a bow)
Flaw: The character tires of violence and death, seeking a way of peace. Unfortunately, few people will be very accomodating. He cannot take any aggressive actions, and attempts to defend are at -2. The character will attempt to flee from combat if it occurs and will not willingly draw a weapon.
Duration: One day, or one scene in combat
Memories
The Marriage of Tanaka and Saiyomi

A vision of white. A table draped in linen and decked out for celebration. Chanting and cheering as flower petals fall down in the air. A man with shoulder length black hair that she loves. Twinge at her wrist, pain from a bracelet which begins to burn. Green light. Screams and death.
More… Exchanging vows with Tanaka (now Zephyr), and then the bracelet begins to glow and burn. Tanaka attempts to help her get it off, but he and everyone else in attendance begins to burn with green fire. Across the flames she sees the smiling face of Tanaka’s yojimbo (bodyguard).
More… She recognized the yojimbo standing with the Silver Prince the day that Zephyr was killed on the beach.



Saiyomi

Birthright eiragwens